NOVAG 2008 Winter Game Day

Schedule of Events

January 26, 2008

11 am - The Battle for Papelotte: Waterloo 1815, By Charles Torok

The morning of June 18th, 1815 found Wellington in a strong position on a ridge line south of the village of Waterloo. In front of the ridge and to the extreme west was the country farm of Hougomont. In front of the ridge and in the center was the chateau of La Haye Sainte. Both of these chateaus were fortified and garrisoned and awaiting the French attack. In front of the ridge and to the east was the village of Papelotte, also garrisoned, which commanded the road to Wavre down which the Prussians would have to march. Wellington knew he must hold Papelotte at all costs in order to ensure a juncture with the Prussians.

Two allied commanders (British, Hanoverian, Dutch and Belgium; and possibly Prussian) face two French players trying to wrestle the town of Papelotte from British control.

Rules are home grown, using the Regiment as the basic unit. Players will command divisions with plenty of chances for reserves depending on events on the table top.

Period: Napoleonics

Scale: 15mm

Rules: Home Rules by Charles Torok

Players: 4

Time: 5 hours

 

11 am - Battle for the Round Tops - 2nd Day at Gettysburg, By Chris Collins and James Dziedzic

Game Description: Longstreet's attack against the southern end of the

Union line on the 2nd day of Gettysburg almost succeeded. Can you

succeed where Longstreet failed? Or as Hancock can you hold with the

scattered Union forces. Come command a Confederate Division or Union

Corps and relive the excitement of the Civil War.

Period: ACW

Scale: 15mm

Rules: Fire and Fury

Players: 7

Time: 4 hours

 

11 am - Great Northern War, By Tom Black

It’s not cold enough in Russian so the Russians head north in this Great Northern War battle.

Period: Age of Empires

Scale: 15mm

Rules: Home Rules by Tom Black

Players: 6

Time: 3 hours

 

12 Noon - Sidi Bou Zid, WWII, By Greg

On the 24th of February 1943, the German launched Operation "Spring Wind." Lead elements of the 10th Panzer Division (Kampf Gruppe Reiman) advanced along the main road from Fiad towards Sberia and the Kasserine Pass where they where intercepted by elements of Combat Command A, 1st US Armored Division from Sidi Bou Zid. The good news is that the US proudly deployed its newly issued M4 Sherman tank but the bad news is that the Germans operation includes their 1st use of the Tiger I tank in North Africa. This is their first meeting!

"Alger climbed into the turret of the battalion command tank and at 1300 received the order to begin the attack. As Alger's tank moved into position with Company D, Stack watched the formation pass by from his lofty command post on Djebel Hamra. He was pleased that the attacking force was moving with parade ground precision and keeping proper intervals. It was an organized, perfect, textbook movement-just as if the battalion were going on maneuvers, not rolling to meet a deadly foe. As Stack scanned Sidi Bou Zid through field glasses, the "Stars and Stripes Forever" blasted from a truck radio on the plain below. The small troop moved out into the open desert, fully exposed to the enemy."

Period: WWII

Scale: 15mm

Rules: Battlefront WWII

Players: 6

Time: 3 hours

 

3 pm – Martian Civil War, By Tom Black

Red Martian Men versus Green Martians (4 armed mutants) in a battle for control of Mars.

Period: Future

Scale: 25mm

Rules: ERB Mars

Players: 6

Time: 3 hours

 

4 pm - Clearing the Rat’s Nest – Battle of Fallujah, By Michael Byrne

Lima Company of 3d Battalion, 1st Marine Regiment leads the assault on Fallujah. They will meet a prepared enemy in the Jolon district of the city. In a fight more reminiscent of Stalingrad than modern warfare, both sides fight it out in the close quarters of Fallujah. Join in a hard fought battle between the Marine and Al Qaeda in Iraq and their allies.

Period: Modern

Scale: 28mm

Rules: Seek Out, Close With, and Destroy

Players: 6

Time: 4 hours

 

4 pm – Kelly’s Hero’s Ambush, By Ron Prillaman

Battle starts with American ambush of German forces from Kelly’s Hero’s. Reinforcements are close at hand as the battle escalates. Highly playable rules in classic Ron Prillaman style.

Period: WWII

Scale: 54mm

Rules: Home Rules by Ron Prillaman

Players: 6

Time: 4 hours